Mythaxis Issue 17

Mythaxis Issue 17 is now available at the Mythaxis website.

One of the items is a comic strip from Liam Baldwin.

Another is a cyberpunk interactive adventure, playable in your browser.

For those who would like indexes of all stories by title and by author, the complete index is in the Mythaxis blog.

 

 

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Anathem by Neal Stephenson

anathemAnathem marks Neal Stephenson’s return to ground-breaking sf, after the rather strange and lengthy Baroque Cycle.

It is again a very large book, and there is again a preoccupation with appropriate language for the setting, which preoccupation, as in the Baroque Cycle, becomes less strictly observed as the book continues.

The basic setting is that, on the planet Arbre (which may be an alternate Earth), philosophers and scientists, rather than monks, are walled up in monastery-like institutions called concents. Religious practices take place in the outside world, not in the concents. Extreme conservatism and ritual characterise life in these institutions. Stephenson engages in considerable discussion of logic, cosmology, mathematics, set theory, and philosophy, which make the start of the book rather slow, and a number of the complex concepts are consigned to Appendices.

The pace speeds up when visitors from another cosmos appear in a spacecraft that looms rather threateningly, and the story sets off in a new direction.

Eventually, parallel worlds become the theme of the book, and provide its (quite convenient) denouement. But the journey to the end of the book is an entertaining mix of mind-bending concepts and well-described action. Above all, the book is crammed full of cool new ideas.

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Neal Stephenson – The Baroque Cycle

baroque

Neal Stephenson is usually categorised as a science fiction author, on the basis of his two early books – Snow Crash and Diamond Age, though the bulk of his work is more philosophy than sf. He wrote The Big U, a sort of lampoon of university life and Zodiac, an eco-warrior novel, before Snow Crash. Subsequent to Diamond Age, he has written, among other fiction and articles, In the Beginning was the Command Line, a treatise on computer Operating Systems, Cryptonomicon, a dramatised and fictionalised history of cryptology, and The Baroque Cycle, a dramatised and fictionalised history of 17th century science. His subsequent work has included sf, a co-authored fantasy and a cyber-thriller, so he does not lack variety.

The Baroque Cycle is a 3000 page supernovel in three volumes: Quicksilver, The Confusion and The System of the World. (Subsequent editions sub-divided the whole oeuvre into more volumes)

In summary, Neal Stephenson writes extremely well. He understands how to deliver a fast-paced narrative. Like Umberto Eco, he does have a habit of delivering big chunks of research. But the story never falters while the lesson is delivered, and the research is never bungled as far as I have been able to determine.

Although I guess each of the books in the Baroque Cycle – Quicksilver, The Confusion and The System of the World could be read as free-standing novels, the trilogy only makes sense as a 3000 page work.

There is so much in the books that I hardly know where to start. Among the fictional characters are Jack, a vagabond; Eliza, a courtesan; Daniel Waterhouse, who seems to be immortal. The real historical figures (whose behaviour is obviously fictionalised to an extent) include Isaac Newton, Leibniz, The Duke of Marlborough, half the crown heads in Europe at the time, many aristocrats, and the vast majority of the pantheon of early scientists.

The Great Fire of London, the formation of the Royal Society, the Jacobite turmoil over the British crown, Alchemy, Slavery, Newcomen’s Steam Engine, the Spanish treasure galleons, the birth of banking and currency, the French court, conditions in the near East, India and Mexico, developments in science and cryptology, the Holland of William of Orange, the Siege of Vienna, sewer design, mining, refining, weapons technology, Olde London. You are spared nothing in the background to this lengthy, often incomprehensible, always fascinating, behemoth of a story. It was not always compelling, but I never felt the urge to ditch it.

Quite frequently, I felt that I did not know what was going on. Usually my curiosity was satisfied in due course. There were periods of directionlessness and inconsequentiality which slowed the whole thing up. There were so many characters that one could lose track. Quicksilver had a handy appendix. The others lacked the reference material.

My chief criticism of the entire work was the language. A very few words and expressions were picked on and rendered in archaic form, occasionally speech was in period character, but the effect was spoiled by near-universal use of modern vernacular, not only in narrative, but in speech. It jarred with me. I longed for consistency.

My chief plaudit is that Neal Stephenson really knows how to write a gripping narrative, and there were several episodes which read beautifully. I particularly enjoyed the numerous battle scenes, and the details of the English penal system.

It is an ambitious masterpiece, only very slightly flawed.

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Issue 15 of Mythaxis is out now

The November 2014 issue of Mythaxis is out now. Eight original stories of fantasy and science fiction. Enjoy.

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Iain Banks – Hydrogen Sonata

Image6The Hydrogen Sonata: Another great piece of science fiction from Iain M Banks. It’s a Culture novel, and many of the participants are Ships (i.e. Artificial intelligences, based in various space vehicles). The biological characters are mostly non-human. The Culture is Banks’ protagonist civilisation, consisting of many races, planets, space habitations and ‘Minds’ – the above-mentioned artificial intelligences.

The plot? Skullduggery and deception accompany the transition of a non-Culture civilisation to a sort of Nirvana state, and The Culture appoints itself policeman to do a spot of peace-keeping.

All of Iain Banks’ fertile imagination is called into action for this cosmic who-done-it cum thriller. If you’re a science fiction fan, don’t miss it. If you’re not, you will find it very hard going, I fear.

I loved it.

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Iain M Banks – Surface Detail

Image5Surface Detail has everything a science fiction fan could want: Galaxy-spanning space travel, space war, artificial intelligences, many races of aliens, The Culture, effective immortality, after-life experiences, telepathy(of a sort), telekinesis (Star Trek style (“beam me up, Scotty”)), spaceships in huge quantity, many of them with amusing names, ship drones, avatars, and that’s only what I can remember right now.

In addition, it has a complex plot: murder, love, hate, thrills, lots of tasty detail, and (for Banks fans) a delicious surprise in the LAST WORD of the book (so don’t skip).

I shall have to read it again, and soon, because I suspect that I missed some of the exquisite detail. Unlike a number of Banks’ books, it doesn’t have too much carnage at the end.

Highly Recommended if you want a bit of a change from Jane Austen.

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Iain M Banks – Matter

Image4Matter. What little comment I have seen elsewhere is of the usual variety, “It isn’t as good as ‘The Player of Games'”. I’ll give them this. It isn’t the same as The Player of Games. In my opinion, it is just as good as, if not better than, his early Culture novels.

A non-spoiler plot summary follows:

The early part of the book concerns a race called the Sarl, human in appearance, who are in conflict with their near neighbours on an unusual artificial but ancient planet. The King of the Sarl is assassinated, and his family are in danger from the plotters.

The home world of the Sarl is “looked after” to an extent by more advanced but mostly non-human races. These other races, and the very advanced civilisation called The Culture, involve themselves or are drawn into an increasingly complex crisis which concerns, at one level, the Sarl, but, more importantly, one of the guardian races. The crisis deepens and grows at an alarming rate, and it is not clear how to deal with it.

Surrounding this basic plot is a vast richness of imaginative background. The details of the races, the worlds, the creatures, the technology – especially the technology. Culture fans will recognise some of this, but he doesn’t repeat himself much. Because of the wide variety of personages and places, there is a fat appendix at the back of the book, which I didn’t discover until I’d spent a lot of mental effort trying to remember all that stuff.

I relished the book from end to end. Banks writes awfully well, even when he’s writing a pot-boiler like “The Steep Approach to Garbadale”. With his sf, he’s deeply engrossing for anyone who, like me, enjoys a lot of “cool stuff” in the books he reads. Banks makes an attempt to build up some inter-personal action in the novel, but it’s essentially much bigger than a drama. It’s Galactic politics. When Banks, who destroyed his passport in protest at the Iraq war, writes about politics, I am always looking for the Left Wing moral in the tale. He gets plenty of moral into Matter, but it’s not especially Left Wing in bias.

If I have a criticism, it is that after a steady build-up over the whole book, the end feels a little rushed.

I don’t read Iain Banks for his politics, fascinating though the result often is, I read him for the height, width and depth of his imagination, and that is what you get in Matter.

(but don’t read it if you don’t like sf)

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Iain M Banks – The Algebraist

Image3When I wrote this, I had not read anyone else’s review of the book, so this is it from the hip:

First of all, it’s not a Culture book. I fancy Banks is finding the environment of the Culture too restrictive for his imagination, though most readers, myself included, find The Culture quite mind-expanding enough.

But here we have the star system Ulubis, with, principally, its Earth-like planet and its gas giant planet, Nasqueron, and the inhabitants of each. The human protagonist sets off on a quest in Nasqueron, interfacing with the ancient race of Dwellers. He is searching for a “book” characterised as “The Algebraist”, in which secrets, important to his culture, are rumoured to be documented. Meanwhile, the Ulubis system is invaded. I shan’t tell you any more about the plot, except to say that, while it starts perfectly coherently, it doesn’t entirely hang together throughout the book, and it’s up to an epilogue to attempt tie it up after a fashion. I cannot entirely blame Banks for this. The plot that is promised initially would take a trilogy of the size of LOTR to resolve fully, and only the chief Quest is covered in any detail. The chief Quest is resolved entirely satisfactorily. It’s the detail of the sub-plots that suffers. And one of the two principal villains is not particularly evil, while the other is over the top.

So much for criticism. I have to heap praise on Banks for his evocation of life on a gas giant, for the playing out of the chief part of the plot, for the description of space battle tactics, for numerous planet models, including especially the water planet.

And I am pleased with him for resurrecting E E Smith’s galaxy-spanning universe with its super-weapons, coruscating explosions and other cool adolescent sf stuff, while dispensing with E E Smith’s steely-jawed American heroes and feisty American heroines from the Lensman series.

The aliens are suitably alien, not just humans in Dr Who suits. The technology is casually believable. The gadgets are great, the space habitations excellent. The narrative is gripping.

Frankly, the book was a whole lot of fun, and a great read for an sf fan like myself. I can see where the literati of the chattering classes are going to tear strips off it, but I don’t care. I recommend it.

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Iain M Banks – A Summary

A brief run-down of Iain M Banks’ books.

The Culture:
A number of his books are set in the framework of The Culture. This is a large conglomeration of space-going races in an environment in which energy and materials are effectively free, and the citizens of this Empire can devote themselves to lives of their choice. The citizens of The Culture live on planets, as you’d expect, artificial worlds and vast spaceships. The spaceships have quirky names and manufacture themselves without reference to living species. A certain sub-compartment of The Culture is “Special Circumstances”, devoted to interfering with emergent nations.
The Culture is variously the hero and the villain in the books, and some have postulated that it is a metaphor for the USA, though I think Banks was coy on the subject.
An important feature of the Culture are the electronic brains and the robot drones, all of whom are vastly intelligent, though all have personalities, and are, by and large, nicer than the living races. This is not the classic computer intelligence as Big Brother tale.

The Books:
(These potted summaries do not do credit to the vast imaginative settings, excellent story-telling and characterisation that Banks achieves.)

The Culture
Consider Phlebas – the excruciating adventures of a sort of freelance spaceman who gets caught up in a space war.
The Player of Games – a product of the Culture competes with the cream of an alien nation on their home ground.
Use of Weapons – an experimental kind of novel with two intertwined timelines, one forward and one backward. I’d rather have read it as a conventional novel, but it works either way. It concerns a soldier of Special Circumstances, and demonstrates the lengths to which they will go.
Excession – The Culture comes up against something vastly more powerful than itself.
Inversions – Culture meddling, seen from the point of view of the meddled-with. Set on a planet which is still in a medieval state of civilization.
Look to Windward – Cunning multi-threaded tale, again the aftermath of Culture meddling, set in two rich but very alien environments, with more non-human participants than is usual with Banks.
The State of the Art – Short stories with some Culture element.
Matter – A large novel concerning warring medieval-level races on an artificial planet which is divided into concentric shells
Surface Detail – A wonderfully detailed and minutely imagined setting for what amounts to a religious war, and the attempts by a playboy to interfere with it. There are six story threads.
Hydrogen Sonata – Another vast spacescape against which races and artificial intelligences wage diplomatic war that would put Machiavelli to shame. It’s all about one race who are preparing to promote themselves to a sort of Nirvana.

Non-Culture
Against a Dark Background – Extremely good Quest-oriented sf novel. Funnily enough, the published book omits the excellent Epilogue, which can be obtained on the internet.
Feersum Endjinn – Set on a weird world, populated by weird characters, but extremely gripping. The chief protagonist speaks a hopeless patois resembling Text Speak. You quickly start to sub-verbalise his chapters, whereupon it becomes quite comprehensible.
The Algebraist – Space war, gas planet races, a mysterious book. These are some of the ingredients of another space opera, vast in scale yet human in many ways.

I would also add a book that rightly belongs in the modern novel canon, but which has a parallel universe element to it:
Transition – Multiple narrators and characters flit through a variety of time-streams to meddle with each others’ lives. Very fast-paced, somewhat bewildering at times, but great fun.

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William Gibson – Pattern Recognition

Image1This was the first of William Gibson’s set of very-near-future novels,

He is a science fiction author, originally focussed on the far future, though he more recently wrote a series of novels set in the twenties or thirties of this century.

This book, however, is set in the present, and is very approachable by the non-sf reader. The first part of the book, in particular, is rivetting to me. There are threads concerning advertising logos, the internet, film making, dead technology and more. He is basically a culture guru, and I particularly enjoyed his contrasts between New York and “mirror-world” London.

I’d commend it to anyone who enjoys modern novels.

When Pattern Recognition first came out, I was so entranced by the setting that I built a website illustrating many of the locations, which Gibson himself later admired.

This is the link for that site. It is called F:F:F.

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